[eventLoop]
>ifeqbgr{Player.x}=23017
>ifeqsml{Player.x}=23082
>ifeqbgr{Player.y}=277
>ifeqsml{Player.y}=342
>ifeq{Memory.m1}=0
:Memory.m1=1
:Memory.text=OK, masz plany! Teraz spadaj, bo za 50 sekund wszystko wybuchnie!
>Msgbeep
>Echo{Memory.text}
>Destroy{Memory.text}
:Memory.timer=2000
>endif
>endif
>endif
>endif
>endif
>ifeq{Memory.m1}=1
:Memory.c=1
:Memory.timer=>IntSub{Memory.c}
>Destroy{Memory.c}
>ifeq{Memory.timer}=800
:Memory.text=DWADZIEŚCIA SEKUND! Pospiesz się do cholery!
>Msgbeep
>Echo{Memory.text}
>Destroy{Memory.text}
>endif
>ifeq{Memory.timer}=400
:Memory.text=DZIESIĘĆ SEKUND! CHŁOPIE, BO SIĘ WIĘCEJ NIE ZOBACZYMY!!!
>Msgbeep
>Echo{Memory.text}
>Destroy{Memory.text}
>endif
>ifeq{Memory.timer}=360
:Memory.text=9...
>Msgbeep
>Echocmd{Memory.text}
>Destroy{Memory.text}
>endif
>ifeq{Memory.timer}=320
:Memory.text=8...
>Msgbeep
>Echocmd{Memory.text}
>Destroy{Memory.text}
>endif
>ifeq{Memory.timer}=280
:Memory.text=7...
>Msgbeep
>Echocmd{Memory.text}
>Destroy{Memory.text}
>endif
>ifeq{Memory.timer}=240
:Memory.text=6...
>Msgbeep
>Echocmd{Memory.text}
>Destroy{Memory.text}
>endif
>ifeq{Memory.timer}=200
:Memory.text=5...
>Msgbeep
>Echocmd{Memory.text}
>Destroy{Memory.text}
>endif
>ifeq{Memory.timer}=160
:Memory.text=4...
>Msgbeep
>Echocmd{Memory.text}
>Destroy{Memory.text}
>endif
>ifeq{Memory.timer}=120
:Memory.text=3...
>Msgbeep
>Echocmd{Memory.text}
>Destroy{Memory.text}
>endif
>ifeq{Memory.timer}=80
:Memory.text=2...
>Msgbeep
>Echocmd{Memory.text}
>Destroy{Memory.text}
>endif
>ifeq{Memory.timer}=40
:Memory.text=1...
>Msgbeep
>Echocmd{Memory.text}
>Destroy{Memory.text}
>endif
>ifeq{Memory.timer}=0
:GameEngine.alldead=1
:Player.dead=1
:GameEngine.quake=100
>endif
>endif

[eventGameStart]
:Memory.text=Misja 2: Zdobycie planów
:Memory.m1=0
:Memory.timer=0
>Echo{Memory.text}
>Destroy{Memory.text}

[eventNothing]
>ifeq{Memory.m1}=1
:Memory.i=-1000
:WinRect.left=>Read{Player.x}
:WinRect.left=>IntAdd{Memory.i}
:WinRect.top=>Read{Player.y}
:WinRect.top=>IntAdd{Memory.i}
:Memory.i=1000
:WinRect.right=>Read{Player.x}
:WinRect.right=>IntAdd{Memory.i}
:WinRect.bottom=>Read{Player.y}
:WinRect.bottom=>IntAdd{Memory.i}
>Destroy{Memory.i}
>endif

