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SONIC THE HEDGEHOG: TIME ATTACKED
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Produced by:         Jamie Bailey
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Release date:  September 9th 2003
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Website:
http://jamiebailey.sepwich.com
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E-mail:
jamiebaileygames@yahoo.co.uk
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            CONTENTS
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1:                       Controls
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2:                  Special moves
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3:     Save data & extra features
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4:                           Tips
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5:                        Credits
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1:          CONTROLS
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Default controls (Keyboard)

Fire 1: Shift
Fire 2: Ctrl
Directions: Arrow keys

The above controls can be changed
for joypad use with the menu at
the top of the game window.

F2: Restart game
F8: Show/hide menu bar
Escape: End game

X (at display options screen):
Erase save data
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Menu system controls

Up/down: change selection
Fire 1: Advance
Fire 2: Previous menu
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Controlling Sonic

Directions: Move
Fire 1: Jump
Fire 2 while standing: Spindash
Fire 2 while landing on a
grindable rail: Grind
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Controlling the bumper-spaceship
(Lightspeed Park Act 3)

Directions: move

Fire 1: Fire

Fire 2 + left or right: Go super
fast, you cant fire while doing
this, but any badniks you hit
will be destroyed.
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2:       SPECIAL MOVES
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ROLL: Press down while walking or
running

STOP ROLLING AND CONTINUE
RUNNING: Press Fire 2 when rolling

SPINDASH: Hold Fire 2 while
standing still, press left and
right to change direction and let
go of Fire 2 to do a super fast roll

SPINDASH ACROSS WATER: From above
water, you can spindash across the
surface

SMASH THROUGH WALLS: Roll or
spindash to break through dodgy
looking walls

HIGH SPRING: Hold Fire 1 while
landing on a spring to go higher,
you'll NEED this move.

GRINDING: Hold Fire 2 while falling
to land on a grind rail, you can
let go after you start grinding,
you can also jump off rails by
pressing Fire 1

SPRING SLASH: While in mid-air
after using a spring, press down,
Sonic should start spinning. If
you hit a badnik before landing,
you'll get the Spring Slash
bonus, but this is a hard stunt
to pull off.
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3:  SAVE DATA & EXTRA FEATURES
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Save data

As you progress through the game,
levels will become selectable on
the level select screen. This
info is saved, so you can
continue whenever you like.

Other info that's recorded is
your best times, high scores,best
links and all coins collected. If
a level's info screen shows all
zeros, it's either because that
level doesn't use the data, or
you haven't played it through.

If you want to erase your data
and start all over again, press X
at the display options screen.
After confirming you want to do
so, all progress you've made in
the game will be lost, and
unlocked items will be re-locked.
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Extra features

After completing the game for the
first time, the extra features
menu will become accessible from
the title screen featuring a
couple previously released items.

Other features can be unlocked.
When you've met a requirement
to unlock a feature, they won't
be open until the next time you
start the program.

One feature can be unlocked by
getting links of 100 or over on
each level where linking is
possible (and 42 on Lightspeed
Park Act 3)

Another feature can be unlocked
by getting every coin in the game.

And the last feature is unlocked
once both of the other locked
features are open, although really
this feature is nothing but a
slightly interesting thing you can
do with all features and the main
game, so don't get too excited over
this.
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4:           TIPS
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Linking. When you kill a badnik,
collect a ring/monitor or break
ground below you, 1 point will be
added to the link counter, you
then have a few seconds to earn
another link point or the counter
is reset. Go for high links to earn
an extra feature.

Some coins are rediculously easy
to find, others will be difficult.
Some coins may require you to run
right through what looks like a
solid wall. Some may require you
to use an invisible platform, and
others may require you to
sacrifice your life or even run
right out of a level's boundaries.

If you've earned an extra feature,
restart the program to make it
accessible on the extra features
menu.

Your best times won't unlock
anything, the feature's just there
so anyone who wants to do time
attacking can, as it makes sense
to have such a feature in a game
named Time Attacked. The final
boss battle doesn't save best times.
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5:          CREDITS
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Same as the end-of-game credits,
covering both main game and extras
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PRODUCED BY:
Jamie Bailey

SPRITES:
Zhan Dvega
Matrixx
Jamie Bailey
Gold Sonic                
Rlan

LEVEL GRAPHICS:
Jamie Bailey

ANIMATED SCENES:
BlazeHedgehog

MUSIC:
Red XVI
John Weeks
Jarel Jones
Koryan
Nikolas Hall

SOUND EFFECTS:
Sonic the Hedgehog 2
Internat Team

CROWD CHARACTER SPRITES
OWNED AND/OR MADE BY:

Digiku
Sz
Gold Sonic
Big Georgie B
BlazeHedgehog
Blue Blur Hedgehog
Luckett X
Cinossu
Diablo
Donnyku
Epon Erine
Falcon Prower
H Hog
Red XVI
Jeffspace
Knuckles 64
Knux9
Zhan Dvega
Mightfox
Ninja
Quake Rin
Rlan
Rob The Fox
Scott Prower
Skahott
Typhoon Hedgehog
Edweirdo
Showoffboy
E-107 Theta
ReXwing
Zonic Spike
ReXX
Zangus
Sage
Miles McCloud
Nik Jam
Chris the Hedgehog
Inferno
Covox
Kulock
Kamakazie Kamaro
Nebula
Gokonic
Bennettman
Hermit Dude
Joe Fox
Mecha
AbsolutionPilot Ashura
AJ9Goku9
HOOHAZ
Neokku
Flamez Hedgehog
SimSonic
TLSPRWR
Cinos Hedgean
Matt the Yak
Poulto
Jackel
Suspended Chaos
Kajiro
PanicPaladin
Buduls
MJ2
Manga Manic
2D
Ducky the Mutant
Dustin Gunn
Sonicdemon
StarKrafter
BRPXQZME
Ilascott
Flashback
Jamie Bailey
Manic Lightspeed
Red the Thingyroach
Mecha Sonic Black 
RC
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