                   _________________      ____         __________
     .       .    /                 |    /    \    .  |          \
         .       /    ______   _____| . /      \      |    ___    |     .     .
                 \    \    |   |       /   /\   \     |   |___>   |
               .  \    \   |   |      /   /__\   \  . |         _/             .
     .     ________>    |  |   | .   /            \   |   |\    \_______    .
          |            /   |   |    /    ______    \  |   | \           |
          |___________/    |___|   /____/      \____\ |___|  \__________|    .
      .     ____    __  . _____   ____      .  __________   .  _________
           \    \  /  \  /    /  /    \       |          \    /         |      .
            \    \/    \/    /  /      \      |    ___    |  /    ______|  .
             \              /  /   /\   \ .   |   |___>   |  \    \
       .      \            /  /   /__\   \    |         _/.   \    \
               \    /\    /  /            \   |   |\    \______>    |   .
                \  /  \  /  /    ______    \  |   | \              /          .
     .       .   \/    \/  /____/      \____\ |___|  \____________/  
                               .





			A long time ago,
				in a galaxy far, far away




			
			OBI-WAN KENOBI IS GONE BUT HIS
			PRESENCE IS FELT WITHIN THE FORCE.
			THE EMPIRE`S DEATH STAR, UNDER THE
			COMMAND OF DARTH VADER, NEARS THE
			REBEL PLANET. YOU MUST JOIN THE
			REBELION TO STOP THE EMPIRE.
			THE FORCE WILL BE WITH YOU
			ALWAYS




Instructions
------------

Stage 1 - Fighter Attack

On your way to the Death Star you will encounter a squadran of TIE Fighters.
Shoot them down before they shoot you. Be warned, Darth Vader is also with his
squadron of fighters and may take an attack on your ship himself.

TIE Fighters       =  1,000
Darth Vader        =  2,000
Plasma shots       =     33



Stage 2 - Surface Attack (Wave 2 onwards)

Now you must skim the surface of the Death Star. Shott out the surface placements,
cannons, and towers from wave 3 onwards. Each tower awrds you more points each hit.
Shooting all the towers awards you a 25,000 point bonus.

Cannon             =    200
Tower top          =    200
Plasma shots       =     33
All tower tops     = 25,000



Stage 3 - Trench Run

Your final stage. Skim down the trench towards the exhaust port in order to
fire your proton torpedos. Avoid the cannons and the trench catwalks.
Here you will be promted to use the force. If you manage to get to the end without
fireing you will be awarded a "FORCE" bonus of 50,000 points.

Cannon             =    100
Plasma shots       =     33
Shooting Deathstar = 25,000



Good luck, and may the force be with you ... always.



Control
-------

Control is via the mouse, with the left button to fire your lasers / photon torpedos, 
or using a head tracker system.

ESC in game takes you back to the main titles.

ESC at the titles quits the game completely.



Head tracker control
--------------------

If you poses a head tracker system, you need to set this to SMART-Nav 3 (Natural
Point) head-tracker to "Relative Cursor Positioning" for this to work.

Moving the curso over the "Press Trigger" and deathstar to select. These will auto
select within 2.5 seconds.

Yor cannons will now fire automatically. When in the "Trench Run" your cannons will
be turned off in order to allow you to benifit from the "Force" bonus. If at any point
you are hit by a plasma ball your cannons will start up again. There are 2 points
within the "Trench Run" for the "Force" bonus to kick in.

Entry onto the hi-score chart is by way similar to that of the selecting the 
"Press Trigger" method


Invincibility Mode
------------------

When selecting the level, an option appears at the bottom of the screen showing if 
invincibilty is enabled or dissabled. By moving over this (and hovering for 2.5 secs)
or clicking, will dissable or enable this option (for this game only)




Special thanks
--------------

To the missus for allowing me the 3 months solid work to develope this game.

My daughter, for all the missed nappy changes, and messy yogurt feeds !

@Caffeinekid for organising the competion in the first place and returning to me
my lost coding mojo !

Smayds for the endless pestering and testing.

@OddBob, @Stompy and the rest of the IRC regulars.

ATARI for creating a fantastic game in the first place.

George Lucas, for which this game would never have existed.


(C) 2006 MinionSoft - Original (C) ATARI 1984

































Thats ya lot !


































Go home !





































Go on, go away !





































Just go play the game.




















































Its good you know.


































No, really, it is.




































EOL






