Stargate Adventure         -version 1.21

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-Bug fixes in v1.21:
      -Added sounds for knocking, opening and closing the doors in Chulak
      -Different speech text after the DHD is fixed in the first mission (when looking at DHD, Stargates)
      -Fixed text overlaping in intro scene (bug from version 1.2)
      -Added extra speech when using empty or full bottle on the torch fire in Shill Harm tomb
      -Fixed incorrect color (first planet) of the device which holds the Z.P.M after sunset (from gray to redish)
      -cursor will no longer change to UPARROW when hovering over the "Device" (that holds the Z.P.M.)


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-Bug fixes in v1.2:
     -Full grammar fix by CoyoteJack (set as "English translation" in winsetup.exe)
     -If you killed a second Jaffa (inside) and the go back trough teleport ring and push the monster off        the cliff, you could get stuck inside
     -Fixed death screen that says Jack O'Neill, not O'Neall
     -You can no longer get stuck if looking Shill'Harm crystal while looking at door panel/engravings       panel
     -You can no longer get stuck in Chulak if you spent all the money for the rope and couldn't buy a map
      (now you get it for free if this happens)
     -Added easter egg in Chulak
     -Added bubbeling sound in lava planet 
     -Options in WINSETUP.exe are now changed to res. 320x240 and DirectSound. 
     

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-Bug fixes in v1.1:
    -Sometimes Jack could walk in the air in tomb where Shill Harm crystal is
    -When player moved mouse on elevator doors or elevator switch an "hotspot x" name was given
    -When talking in Chulak (with Daniel or Teal'c, names of dialogues were incorrect
    -Using Blue cup with water now gives proper response (Blue Cup has a hole on bottom, so it cannot be        filled with water )
    -When moving to the left (off screen) in SGC on level 9, sometimes player just stoped and nothing           happened
    -You can no longer light the torch after Daniel arrives with his team in first mission
    -Changed graphics for hole in the wall (spoiler- when you bash it with metal rod-end of spoiler), you      can see some light from other room not the dark hole like before
    -Teal'c no longer follows to the secret room in the first mission.
    -Changed intro logo
    -Wall walk bug in laboratory 3
    -some other minor details changed  