This document wil teach youthe basic's of chracter creation
using the .lcf file format.
You can simply edit the .lcf in a text
editor. (like notepad for windows or VI for linux)
The entire file
is made up of simple command's with only 1 parameter.
These
command's are CASE SENSITIVE!
name Goku picture data/characters/char0.tga skin_1 data/models/skins/lemroshi.tga skin_2 data/models/skins/lemroshissj.tga skin_3 data/models/skins/lemroshissj3.tga model_normal data/models/lemming.lmf model_ssj3 data/models/lemmingssj3.lmf drawsize 1 auracol.R 1 auracol.G 1 auracol.B 1 auracolssj.R 1 auracolssj.G 1 auracolssj.B 0 auracolssj3.R .9 auracolssj3.G .9 auracolssj3.B 0
As you can see just simple command's!
Command: |
Type: |
What it does: |
---|---|---|
drawsize |
A floating point number. normally 1.0 |
This controls how big your character is in the game. |
auracol |
A subset of three floats: R G and B (see the example) |
This sets the color to your aura. |
auracolssj |
A subset of three floats: R G and B (see the example) |
Color for your aura when u are ssj |
auracolssj3 |
A subset of three floats: R G and B (see the example) |
Color for the aura on ssj3 mode :) |
Kamestartcol |
A subset of three floats: R G and B (see the example) |
Controls what the color of the kamehameha start is. |
Kamebeamcol |
A subset of three floats: R G and B (see the example) |
Controls the color of the beam for kamehameha |
Kameparticlecol |
A subset of three floats: R G and B (see the example) |
Controls the Color of small particles in the Head of kamehameha |
Kamelightcol |
A subset of three floats: R G and B (see the example) |
Controls the color of light emmited by the kamehameha |
Kamedrawparticle |
A boolean: either 1 or 0 |
Use small to make the kamehameha look better |
Kamebeamsprite |
A sprite: parameter must be a .tga file |
Sprite to be used for the beam of the kamehameha |
Kameheadsprite |
A sprite: parameter must be a .tga file |
Sprite used for the head of kamehameha |
Kameparticlesprite |
A sprite: parameter must be a .tga file |
Sprite used for the small particles in kamehameha |
Kameexplosionsprite |
A sprite: parameter must be a .tga file |
Sprite used for the explosion of the kamehameha |
Kameexpcol |
A subset of three floats: R G and B (see the example) |
The color of the explosion of the kamehameha. |
Spiritsprite |
A sprite: parameter must be a .tga file |
The sprite used for the spiritbomb |
Spiritexplosioncol |
A subset of three floats: R G and B (see the example) |
Color of the exsplosion of the Spiritbomb |
Spiritlightcol |
A subset of three floats: R G and B (see the example) |
The light emmited by the spiritbomb |
Kamerotate |
A boolean: either 1 or 0 |
Rotate the head of the kamehameha?? |
Kamedrawbeam |
A boolean: either 1 or 0 |
Draw the beam part of the kamehameha? |
Kamedrawstart |
A boolean: either 1 or 0 |
Draw the start of the kamehameha? |
Spiritrotate |
A boolean: either 1 or 0 |
Rotate the Spiritbomb? |
Spiritdrawupeff |
A boolean: either 1 or 0 |
Draw the energy flowing up effect? |
Kamedrawchargeball |
A boolean: either 1 or 0 |
Draw the kamehameha ball when in hand? |
Kamedrawthingie |
A boolean: either 1 or 0 |
Draw beams of light when charging the kamehameha? |
name |
A word: just some letter's :) |
The name for this character |
picture |
A sprite: parameter must be a .tga file |
The picture used in the character select screen |
skin_1 (old) |
A sprite: parameter must be a .tga file |
The skin for a normal character |
skin_2 (old) |
A sprite: parameter must be a .tga file |
The skin for ssj mode |
skin_3 (old) |
A sprite: parameter must be a .tga file |
The skin for ssj3 mode |
model_normal (old) |
A model: parameter must be an .lmf file |
The model for normal mode |
model_ssj3 (old) |
A model: parameter must be an .lmf file |
The model for ssj3 mode |
PlayerRenderscript (new) |
An LGS script file. |
The new way to render the player. |