.LCF file creating howto! Version 0.0 by Menne Kamminga

What is this document about:


This document wil teach youthe basic's of chracter creation using the .lcf file format.
You can simply edit the .lcf in a text editor. (like notepad for windows or VI for linux)
The entire file is made up of simple command's with only 1 parameter.
These command's are CASE SENSITIVE!

Example .lcf file:

name Goku
picture data/characters/char0.tga
skin_1 data/models/skins/lemroshi.tga
skin_2 data/models/skins/lemroshissj.tga
skin_3 data/models/skins/lemroshissj3.tga
model_normal data/models/lemming.lmf
model_ssj3 data/models/lemmingssj3.lmf
drawsize 1
auracol.R 1
auracol.G 1
auracol.B 1
auracolssj.R 1
auracolssj.G 1
auracolssj.B 0
auracolssj3.R .9
auracolssj3.G .9
auracolssj3.B 0

As you can see just simple command's!

List of command's:

Command:

Type:

What it does:

drawsize

A floating point number. normally 1.0

This controls how big your character is in the game.

auracol

A subset of three floats: R G and B (see the example)

This sets the color to your aura.

auracolssj

A subset of three floats: R G and B (see the example)

Color for your aura when u are ssj

auracolssj3

A subset of three floats: R G and B (see the example)

Color for the aura on ssj3 mode :)

Kamestartcol

A subset of three floats: R G and B (see the example)

Controls what the color of the kamehameha start is.

Kamebeamcol

A subset of three floats: R G and B (see the example)

Controls the color of the beam for kamehameha

Kameparticlecol

A subset of three floats: R G and B (see the example)

Controls the Color of small particles in the Head of kamehameha

Kamelightcol

A subset of three floats: R G and B (see the example)

Controls the color of light emmited by the kamehameha

Kamedrawparticle

A boolean: either 1 or 0

Use small to make the kamehameha look better

Kamebeamsprite

A sprite: parameter must be a .tga file

Sprite to be used for the beam of the kamehameha

Kameheadsprite

A sprite: parameter must be a .tga file

Sprite used for the head of kamehameha

Kameparticlesprite

A sprite: parameter must be a .tga file

Sprite used for the small particles in kamehameha

Kameexplosionsprite

A sprite: parameter must be a .tga file

Sprite used for the explosion of the kamehameha

Kameexpcol

A subset of three floats: R G and B (see the example)

The color of the explosion of the kamehameha.

Spiritsprite

A sprite: parameter must be a .tga file

The sprite used for the spiritbomb

Spiritexplosioncol

A subset of three floats: R G and B (see the example)

Color of the exsplosion of the Spiritbomb

Spiritlightcol

A subset of three floats: R G and B (see the example)

The light emmited by the spiritbomb

Kamerotate

A boolean: either 1 or 0

Rotate the head of the kamehameha??

Kamedrawbeam

A boolean: either 1 or 0

Draw the beam part of the kamehameha?

Kamedrawstart

A boolean: either 1 or 0

Draw the start of the kamehameha?

Spiritrotate

A boolean: either 1 or 0

Rotate the Spiritbomb?

Spiritdrawupeff

A boolean: either 1 or 0

Draw the energy flowing up effect?

Kamedrawchargeball

A boolean: either 1 or 0

Draw the kamehameha ball when in hand?

Kamedrawthingie

A boolean: either 1 or 0

Draw beams of light when charging the kamehameha?

name

A word: just some letter's :)

The name for this character

picture

A sprite: parameter must be a .tga file

The picture used in the character select screen

skin_1

A sprite: parameter must be a .tga file

The skin for a normal character

skin_2

A sprite: parameter must be a .tga file

The skin for ssj mode

skin_3

A sprite: parameter must be a .tga file

The skin for ssj3 mode

model_normal

A model: parameter must be an .lmf file

The model for normal mode

model_ssj3

A model: parameter must be an .lmf file

The model for ssj3 mode