The md2 format was originaly made for quake 2.
All mayor modeling programs support exporting models to md2. (There are tutorial on this on the net)
Unfortinately: lbz needed some features that md2 does not have.
For that: the .lmf file was created.
.lmf is alot like .lcf: just simple commands with one parameter.
There is only 1 command: mesh [md2 file]
The rest of the lines are not like : command parameter
They are animationname framerate.
So when u make a .lmf: first give a mesh command and then fill the file with animation name/ framerate.
A good .lmf looks like this:
mesh ./data/models/md2/lemming.md2 getup1 50 mkfire 20