Small tutorial on howto create levels for LBZ.

This small document is supposed to tell you enough to start creating levels.
Before you start you need: The Gimp (or another graphics program) and some knowledge about TGA.

What is an lbz level?

LBZ levels are nothing more then TGA files of 512x512 size...
The area's on the TGA that have alpha 0 are FLY-TROUGH.
The area's on the TGA that have alpha 1-255 block the players.
Optionaly u can create a second .tga file that is loaded as a background.

Making a simple level:

-In The Gimp: open a new file.
-Make sure it's 512x512 size.
-Now add an alpha channel to the file (Right-Mouse click on the image menu : image-alpha-Add)
-Now draw your level, make it look nice and stuff. (I am NOT an artist: dont ask me!)
-Be sure to give area's you want to be able to fly in are some weird color u dont use for graphics in the level.(Like purple)
-Use select ByColor to select the parts u want the player to be able to fly trough.
-Use the eraser tool to erase those area's.
-Now u should see a grey blocked image appear behind your level, this is where player can fly!
-Save your image as TGA be sure to check the RLE encoding option.

Optional: making a background for your level.

By default: the places u deleted in your level are filled with a blue background with some clouds on it.
Sometimes, u may want to change this to something else.
To do this: simply make a nice TGA (with rle compression) and give it the same filename as your level+ .bg
example: level: level0.tga background: level0.tga.bg