.LCF file creating howto! Version 0.0 by Menne Kamminga

What is this document about:


This document wil teach youthe basic's of chracter creation using the .lcf file format.
You can simply edit the .lcf in a text editor. (like notepad for windows or VI for linux)
The entire file is made up of simple command's with only 1 parameter.
These command's are CASE SENSITIVE!

Example .lcf file:

name Goku
picture data/characters/char0.tga
skin_1 data/models/skins/lemroshi.tga
skin_2 data/models/skins/lemroshissj.tga
skin_3 data/models/skins/lemroshissj3.tga
model_normal data/models/lemming.lmf
model_ssj3 data/models/lemmingssj3.lmf
drawsize 1
auracol.R 1
auracol.G 1
auracol.B 1
auracolssj.R 1
auracolssj.G 1
auracolssj.B 0
auracolssj3.R .9
auracolssj3.G .9
auracolssj3.B 0

As you can see just simple command's!

List of command's:

Command:

Type:

What it does:

drawsize

A floating point number. normally 1.0

This controls how big your character is in the game.

auracol

A subset of three floats: R G and B (see the example)

This sets the color to your aura.

auracolssj

A subset of three floats: R G and B (see the example)

Color for your aura when u are ssj

auracolssj3

A subset of three floats: R G and B (see the example)

Color for the aura on ssj3 mode :)

Kamestartcol

A subset of three floats: R G and B (see the example)

Controls what the color of the kamehameha start is.

Kamebeamcol

A subset of three floats: R G and B (see the example)

Controls the color of the beam for kamehameha

Kameparticlecol

A subset of three floats: R G and B (see the example)

Controls the Color of small particles in the Head of kamehameha

Kamelightcol

A subset of three floats: R G and B (see the example)

Controls the color of light emmited by the kamehameha

Kamedrawparticle

A boolean: either 1 or 0

Use small to make the kamehameha look better

Kamebeamsprite

A sprite: parameter must be a .tga file

Sprite to be used for the beam of the kamehameha

Kameheadsprite

A sprite: parameter must be a .tga file

Sprite used for the head of kamehameha

Kameparticlesprite

A sprite: parameter must be a .tga file

Sprite used for the small particles in kamehameha

Kameexplosionsprite

A sprite: parameter must be a .tga file

Sprite used for the explosion of the kamehameha

Kameexpcol

A subset of three floats: R G and B (see the example)

The color of the explosion of the kamehameha.

Spiritsprite

A sprite: parameter must be a .tga file

The sprite used for the spiritbomb

Spiritexplosioncol

A subset of three floats: R G and B (see the example)

Color of the exsplosion of the Spiritbomb

Spiritlightcol

A subset of three floats: R G and B (see the example)

The light emmited by the spiritbomb

Kamerotate

A boolean: either 1 or 0

Rotate the head of the kamehameha??

Kamedrawbeam

A boolean: either 1 or 0

Draw the beam part of the kamehameha?

Kamedrawstart

A boolean: either 1 or 0

Draw the start of the kamehameha?

Spiritrotate

A boolean: either 1 or 0

Rotate the Spiritbomb?

Spiritdrawupeff

A boolean: either 1 or 0

Draw the energy flowing up effect?

Kamedrawchargeball

A boolean: either 1 or 0

Draw the kamehameha ball when in hand?

Kamedrawthingie

A boolean: either 1 or 0

Draw beams of light when charging the kamehameha?

name

A word: just some letter's :)

The name for this character

picture

A sprite: parameter must be a .tga file

The picture used in the character select screen

skin_1 (old)

A sprite: parameter must be a .tga file

The skin for a normal character

skin_2 (old)

A sprite: parameter must be a .tga file

The skin for ssj mode

skin_3 (old)

A sprite: parameter must be a .tga file

The skin for ssj3 mode

model_normal (old)

A model: parameter must be an .lmf file

The model for normal mode

model_ssj3 (old)

A model: parameter must be an .lmf file

The model for ssj3 mode

PlayerRenderscript (new)

An LGS script file.

The new way to render the player.
Use this in stead of the skin/model commands