This small document is supposed to tell you enough to start creating levels.
Before you start you need: The Gimp (or another graphics program) and some knowledge about TGA.
LBZ levels are nothing more then TGA files of 512x512 size...
The area's on the TGA that have alpha 0 are FLY-TROUGH.
The area's on the TGA that have alpha 1-255 block the players.
Optionaly u can create a second .tga file that is loaded as a background.
-In The Gimp: open a new file.
-Make sure it's 512x512 size.
-Now add an alpha channel to the file (Right-Mouse click on the image menu : image-alpha-Add)
-Now draw your level, make it look nice and stuff. (I am NOT an artist: dont ask me!)
-Be sure to give area's you want to be able to fly in are some weird color u dont use for graphics in the level.(Like purple)
-Use select ByColor to select the parts u want the player to be able to fly trough.
-Use the eraser tool to erase those area's.
-Now u should see a grey blocked image appear behind your level, this is where player can fly!
-Save your image as TGA be sure to check the RLE encoding option.
By default: the places u deleted in your level are filled with a blue background with some clouds on it.
Sometimes, u may want to change this to something else.
To do this: simply make a nice TGA (with rle compression) and give it the same filename as your level+ .bg
example: level: level0.tga background: level0.tga.bg