INNE Z TEMATU
Angband - The Pits of Angband 3.0.9
Pełna lista zmian (wersja angielska):
- Add 'K' command to "mark item kind as squelch".
- Add squelch_worthless option; does what it says on the tin.
- Fix use of an uninitialised variable. (ctate)
- Restore the "jump into trap and don't autopickup" command. It doesn't "flip pickup" in the same way the old command did.
- Always cast to (unsigned char) for the islower(), isdigit(), etc functions
- Make graphics for flavoured items work properly in the object browser.
- Fix command menu display in bigtile menu via something of a hack.
- Display full monster picture in monster list in bigtile mode.
- Fix obviously wrong code in main-gcu. (William McBrine)
- Make disturb_panel work again (this is a 3.0.6 bug).
- Add _GNU_SOURCE define to silence setresgid() errors.
- Give items that provide light descriptions in obj-info.c.
- Describe the NO_FUEL flag.
- Fix behaviour of the LITE flag.
- Collect Banishment effects into one big lump sum. Death now comes quickly.
- Use better spell and object descriptions. (Hugo Kornelis)
- Added <click> or 'g' to some prompts where they are now acceptable inputs.
- Fix acid damage of objects to make it a chance rather than a certainty.
- Don't count hidden squelchable objects when deciding where to place things in monster drops (or whatever). This should stop drops from killing a monster appearing miles away from that monster with nothing appearing in between.
- Make 'Glyph of Warding' 'shove' items out of the way when created on a spot.
- Fix bug in removal of autoinscriptions
- "!d" stops squelch auto-dropping things, and "!k" marks an object not to be squelched.
- (Windows) Open windows in reverse order so the Term 5 is behind Term 4 is behind Term 3 and so on.
- (GTK) Remember user preferences.
- Miscellaneous small things reported by Hugo Kornelis. (for more info, see http://dev.rephial.org/trac/ticket/252)
- Rewrite description of birth_no_preserve to make it even less ambiguous.
- Allow use of objects from the floor when blind.
- Reset text indent after squelch help. This means monster recall no longer gets 1-char indents from the side of the screen.
- (Linux only) Always enter stores when moving onto them.
- Only mark things as squelchable if we know the 'flavour' through ID or whatever.
- Fixed object detection behaviour w.r.t the hide_squelchable option.
- Add 'link' to the high score table from knowledge menu.
- Mark starting equipment as 'everseen' for squelching & object knowledge purposes.
- Add missing entries in the monster knowledge list.
- Tidied up the knowledge screens, so that recalled text is always at the top of the screen, and stop giving artifact spoilers.
- Report the right number of items in your inventory after a store transaction.
- Stop superfluous '-more-'s in the shops.
- Avoid possible out-of-bounds array access if you're clev50 when when entering the store.
- Rearrange object knowledge menu, so flavoured items come first.
- Make EAT_LITE monsters eat light again.
- Show resist blindness properly in self knowledge displays.
- Let 'h' work in stores with the roguelike keyset.
- Removed the x11 "keycode translations" (i.e. rewriting "^_]3244" type sequences to "[PgUp]" type sequences) for '-' and '=' from the pref files to prevent x11's automatic macros from breaking those keys. This was most often manifested when trying to use items on the floor.
- Fixed bug in "Interact with macros" menu where the echoing of macros as you typed them would be messed up if any "keycode translations" took place.
Odnośniki:
Oficjalna strona Angband
Recenzja Angband na Victory Games
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